Technical Game Designer
Unreal Engine 4 Expert
First I worked on the archery, I really enjoyed everything that comes into play, from sound to camera! It's a super interesting system to work on. The abilities were icing on the cake!
I wanted the melee in Aron's to feel fast paced and powerful. I created a modular system that can easily be expanded upon.
From regular NPC's to enemies. I'm very proud that I got to do a majority of the AI in our game.
Early in the project I spend a lot of time on modularity and that has allowed me to create more than 40 different enemies for the final game.
With the exception of climbing and animals I'm responsible for most of the gameplay in Aron's Adventure.
Systems I've enjoyed programming the most would include our weather system, music/Ambiance player, mount, AI, combat and inventory.
I've been learning a ton about different art aspects in UE4.
I've done the lighting, weather, time of day and a lot of materials for the environment/post process volumes.
I've set-up multiple material functions that allow us to completely overhaul the look of our models.
I had a lot of fun writing the story and all dialogue for the game. Aron's Adventure tries to keep a focus on gameplay but the story should feel familiar and engaging.
I've also written many different tools for the engine that help optimize performance heavy areas of the game.
There's a lot of sounds involved in Aron's Adventure. I've worked with sound designers and composers.
All the music and most of the sound effects I've implemented and made work for our game.
I'm working together with EPIC on different courses for aspiring technical gameplay designers. The first one has already released and the response so far has been overwhelmingly positive. I'm very excited to get more people comfortable with using Unreal Engine.
The course currently has a 5 star rating with 65 reviews.
An easy to use spawn system that will save you a lot on performance in open world games.
Spawning and despawning are both taken care of by the Blueprints in this project, example AI is also included.
My name is Tim van Kan, I'm a Technical Game Designer that graduated cum laude at NHTV Game Design & Production in Breda, The Netherlands. (2018)
I have a lot of experience with:
- Unreal Engine 4.
- Virtual Reality.
- GamePlay Programming. [UE4]
- Level Design.
- Video editing.
- Working with a team in a professional environment.
I'm the other half of Drop In, a free to play VR social game with different lobbies to hang out in and a lot of different gameplay elements to play around with. I worked on cover AI, weapons and a lot of other things. I had an absolute blast working with Jason (Wild Ox Studios).
This page was made with Mobirise theme